İanələr 15 sentyabr 2024 – 1 oktyabr 2024 Vəsaitlərin toplanılması haqqında

Introduction to 3D Game Programming with DirectX 9.0

Introduction to 3D Game Programming with DirectX 9.0

Frank D. Luna
Bu kitabı nə dərəcədə bəyəndiniz?
Yüklənmiş faylın keyfiyyəti necədir?
Kitabın keyfiyyətini qiymətləndirə bilmək üçün onu yükləyin
Yüklənmiş faylların keyfiyyəti necədir?
Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts. Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API. Use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing. Find out how to write vertex and pixel shader programs with the High-Level Shading Language. Discover how to write and use effect files with the Direct3D effects framework.
Kateqoriyalar:
İl:
2003
Nəşr:
1
Nəşriyyat:
Wordware Pub
Dil:
english
Səhifələr:
421
ISBN 10:
1556229135
ISBN 13:
9781556229138
Seriyalar:
Wordware game and graphics library
Fayl:
PDF, 6.54 MB
IPFS:
CID , CID Blake2b
english, 2003
Onlayn oxumaq
formatına konvertasiya yerinə yetirilir
formatına konvertasiya baş tutmadı

Açar ifadələr